ROBINHOOD CHAIN · 3,334 TOTAL

PIXEL PIPS

3,334 receivers. Ten channels. Burn one to switch it on.

3,334TOTAL SUPPLY
3,330NORMAL PIPS
10FLOORS
4TIERS

WHAT A PIP IS

RECEIVERA PIP IS A RECEIVERSmall, pixel, one antenna on its head. The antenna pulls in one channel and never changes.
CHANNELTEN CHANNELSOne per floor, NVDA to MSTR. Whatever channel a pip is tuned to, that is the stock it pays out.
SIGNALFOUR TIERS OF SIGNALHow well the antenna holds the channel. STATIC barely holds it. LOCKED never drops it. The tip light tells you which.

WHAT EXISTS

FIXED SUPPLY
NORMAL0 to 33293,330 receivers tuned across ten channels, 333 on each.
SPECIAL3330 to 3333Four that never tune to a channel. No floor, no tier.
ACTIVATION1 UNIT BURNOff, it is just a pip. Burn a unit and the antenna lights. From then on it earns.

THREE STEPS

01GET A PIPSwap for PIPS when the collection is live. Every whole PIPS you hold is a receiver.
OPEN MARKET →
02SWITCH IT ONConnect your wallet, pick a pip you hold, burn 1 UNIT. The antenna powers on.
OPEN ACTIVATION →
03HOLD THE SIGNALYour pip earns its channel's stock, weighted by how well it holds the signal.
SEE REWARDS →

TEN CHANNELS. TEN STOCKS.

SEE ALL →
NVDAAAPLTSLAGMESPCXSPYPLTRNFLXRDDTMSTR

WHAT FEEDS THE CHANNELS

HOW REWARDS WORK →
PENDINGREWARD ENGINE PURCHASES
PENDINGWETH CONVERTED
160 / 240REFLECTION ALLOCATION
300 BPSBASE FEE
REFLECTIONS 160 / 240LP 51 / 240BURN 17 / 240CREATOR 12 / 240

Every trade pays 3% into the engine. 160 of 240 parts go back out as stock to the pips holding signal. The fee engine is internal to the Pixel Pips reward flow. There is no separate fee-engine destination page. Live purchase and conversion totals will read from the deployed system.

SIX RECEIVERS

MY PIPS →

GET A RECEIVER

When the collection is live, this is where you buy and trade pips.

OPEN MARKET →

VERIFY THE MACHINE

Contracts, fee math, metadata and activation mechanics, written up from the actual implementation. The lore is the mechanics. Check them.

READ THE DOCS →